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Din Chao
Seraphim Initiative
72
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Posted - 2012.08.28 13:00:00 -
[1] - Quote
ed jeni wrote:if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now? |

Din Chao
Seraphim Initiative
73
|
Posted - 2012.08.28 13:58:00 -
[2] - Quote
Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? |

Din Chao
Seraphim Initiative
74
|
Posted - 2012.08.28 14:48:00 -
[3] - Quote
Sabrina Solette wrote:Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go. Ah, ok. But that's kind of the point, at least lore-wise, of those starter NPC corps. They're schools, aren't they? Eventually you leave school, one way or another... |

Din Chao
Seraphim Initiative
74
|
Posted - 2012.08.28 16:47:00 -
[4] - Quote
Ginger Barbarella wrote:Stopped reading when the disgraced lawyer's name came up. How informed you must be, going through life avoiding the mere mention of certain names. I sincerely hope you do not live in a country that allows you to elect its leaders. |

Din Chao
Seraphim Initiative
75
|
Posted - 2012.08.28 16:56:00 -
[5] - Quote
Vincent Athena wrote:A good real world analogy for suicide ganking:
You are playing golf. Someone runs up to you, shoots you with a Taser. Half your clubs fall into a nearby water hazard and he takes the other half. As a penalty, the police Taser him. Adjusted slightly. |

Din Chao
Seraphim Initiative
75
|
Posted - 2012.08.28 18:51:00 -
[6] - Quote
Ginger Barbarella wrote:Din Chao wrote: How informed you must be, going through life avoiding the mere mention of certain names. I sincerely hope you do not live in a country that allows you to elect its leaders.
Bang that gong, shill, bang that gong.  At least not my country, I hope... |

Din Chao
Seraphim Initiative
75
|
Posted - 2012.08.28 21:20:00 -
[7] - Quote
Jypsie wrote:MIrple wrote:That quote taken from Soundwave has been taken way out of context. If this is the case then freighters never should die unless you bring more to the fight then the ammont of isk they are hauling. 10 bill mission runners shoudn't also die because of the cost of the ship. You CAN NOT one more time CAN NOT use the arguement of isk is tank. Pleas stop doing this. You can infer that the developers believe it was too easy for the mining barges and exhumers to be suicide ganked. They said it. They put in the changes to the ships. People bitching about it are beating a dead horse. Get over it. Ah. "Get over it."
I remember being told to "get over it" when SOE introduced CU and NGE... |
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